Exploring the Singleton Pattern in Go
Discover the power of the Singleton pattern in Go as we look into its applications and advantages.
The Singleton pattern is a core concept in software engineering. In Go, its implementation provides efficient ways to improve your codebase and eliminate redundancy.
In this article, we’ll take a closer look at the singleton pattern in Go, examining its principles and practical applications.
Index
- What is a Singleton?
- A standard implementation in Go
- Additional improvements
- The final code
❓ What is a Singleton?
A Singleton is a design pattern used in software engineering to ensure that a class has only one instance and provides a global point of access to that instance.
This pattern is commonly used when exactly one object is needed across the system, such as a logger, database connection, or configuration settings.
Using a single instance instead of repeatedly recreating the same one can improve the system's performance overall and prevent inefficiencies.